This should help when deciding which button, pad or axis to use with each setting or action.įor any who might have been familiar with previous versions of this mod, Sauerbraten's new 3d menus have allowed me to implement some new features. This will cause the joystick events to be displayed in the console as buttons are pressed or axes are moved. I recommend that you first set show events to yes before setting the other properties. Simply type /joymenu in-game to see the following menu:įrom this menu you can configure all of the joystick settings. Users can now configure game controllers using the intuitive menu-driven interface. STEP 4: Configure your controller by typing "/joymenu" in-game (without quotes).STEP 2: Extract this archive into your Sauerbraten directory.( the changes are additive and will not affect the original game) STEP 1: Backup the data/keymap.cfg file if you want to keep the original.The files are installed along side the existing sauerbraten files and will not affect the ability to play the unmodified original game. The following steps will install the game controller support. This makes the configuration screen a little more intuitive and reduced the number of sub-menus I needed. UPDATE: - Changed the joystick configuration menus to use some of sauer's new gui features (e.g. So if you've got a pc game controller with at least one stick (preferably analog) on it you might give this a shot. Personally, I sometimes get tired of being hunched over the computer and find it relaxing to sit back on the couch and play console-style. I know most serious PC gamers would never dream of giving up the mouse. Just for kicks I thought I would see if I could set up game controller support for Sauerbraten.
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